AI Insights · Timothy · October 2025
Top 5 3D Anime Games in Mexico Q3 2025: Performance Insights
Explore the performance trends of the top 3D anime games in Mexico for Q3 2025, highlighting metrics like downloads, revenue, and active users from Sensor Tower data.
In the third quarter of 2025, several 3D anime games made significant impacts on the gaming scene in Mexico. Based on data from Sensor Tower, here’s a closer look at the performance of the top five titles on a unified platform.
DRAGON BALL LEGENDS from Bandai Namco Entertainment saw a varied performance throughout the quarter. Weekly revenue peaked at approximately $58K in early July before gradually declining to around $9K by the end of September. Downloads reached a high of 22.7K in the second week of July, then steadily decreased to 8.5K by the quarter’s end. Active users started at 524K and decreased to 303K, showing a downward trend.
Pokémon Sleep, published by The Pokemon Company, experienced a steady revenue flow with a peak of $2.1K in mid-September. Downloads peaked at 17.6K in mid-July, then tapered to 7.7K by late September. The app maintained a consistent user base, peaking at 54.8K active users in early September before ending the quarter with 40.8K.
Umamusume: Pretty Derby by Cygames launched with strong momentum, achieving a notable $50K in revenue mid-July, then stabilizing around $8.7K by the end of September. Downloads saw an initial surge to 32.1K in early July but dropped to 5K by the quarter’s conclusion. Active users started at 32K and gradually declined to 38.1K.
HAIKYU!! FLY HIGH from GARENA INTERNATIONAL saw its revenue peak at $16.7K in early August, with a subsequent decrease to $4.5K by late September. Downloads were highest at launch with 54.1K, then decreased to 2.5K. Active users mirrored this trend, starting at 41.7K and ending at 5.7K.
DRAGON BALL GEKISHIN SQUADRA, another title from Bandai Namco, launched in early September. It achieved a revenue peak of $4.5K by month’s end, while downloads started strong at 79.7K, decreasing to 12K. Active users followed a similar pattern, beginning at 47.9K and dropping to 9.8K.
These insights reflect the dynamic nature of the 3D anime gaming market in Mexico, with varying trends in user engagement and revenue generation. For more detailed data and insights, visit Sensor Tower.